
Keyshots main advantage is the live linking but thats then it. The you could use literally any render engine anyway. KeyShot Plugin for Autodesk Fusion 360 Now Available Today, we're announcing the expanding partnership between Autodesk and Luxion, bringing you the first ever integration between Autodesk Fusion 360 and a 3D rendering application. I own MOI and Thea so I don't have the hurting investment question.Īt the end the question if how much you might need UV mapping and if not if a brute STL mesh export can be enough for you.

So besides the convert function there are certain other modeling capabilities MOI can offer to supplement the Fusion workflow. MOI however is a perfect companion to Fusion because not every surface tool Fusion has MOI offers.

And I can see why MOI might be a bad option as well because it is around 300$ - it is a Rhino light. Rhino is a nice software but the lack of construction history and bad fillets make it for me a problematic product for that price tag. It’s the highest level of integration between your Fusion 360 session and KeyShot, allowing you to export your geometry directly to KeyShot for rendering and keeping it updated with KeyShot. OBJ export was requested very often specifically for T-Splines because in terms of poly sculpting TS cannot offer the same as dump modelers and sometimes it would be nice to be able to enhance initial TS models somewhere else and then bring it back into the TS feature. The KeyShot add-in for Autodesk Fusion 360 brings the speed of KeyShot rendering to Fusion 360 users, with direct compatibility with Fusion 360 data.

But you are right the lack of any serious data export in Fusion currently is a problem. I find that the material system in Thea is actually more made for designers than any other render engine.
